Spatial System
Space in Omnia is modeled as a graph, not a coordinate grid.
The Graph Model
Section titled “The Graph Model”world → region → location → point of interestThese nodes are connected by portals with sound and vision propagation values. When something happens, perception information bubbles outward through portals.
Today, actors perceive:
- Co-located entities
- Their location’s visible attributes
Portal-propagated perception is on the roadmap.
Design Rationale
Section titled “Design Rationale”There are no coordinates, no pathfinding algorithms, no collision geometry. A narrative engine doesn’t need a tactical simulation — a discrete graph is sufficient for modeling who is where and who can perceive whom.
