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Spatial System

Space in Omnia is modeled as a graph, not a coordinate grid.

world → region → location → point of interest

These nodes are connected by portals with sound and vision propagation values. When something happens, perception information bubbles outward through portals.

Today, actors perceive:

  • Co-located entities
  • Their location’s visible attributes

Portal-propagated perception is on the roadmap.

There are no coordinates, no pathfinding algorithms, no collision geometry. A narrative engine doesn’t need a tactical simulation — a discrete graph is sufficient for modeling who is where and who can perceive whom.